The tricky part (which should be REALLY simple) is creating a unit group who are standing in a Region. ![]() Now all I want to do is: Create a Unit Group of all the units in this particular area and order an issue (to attack the player). So a player enters "RegionDoor", and a few units are being created at the position/region "EvilGuys". I want to do a very similar function in Starcraft II but I'm new to Starcraft II and can't find the trigger/function. Unit Group - Add all units of (Units in CreepsTopLeft ) to TopLeftCreepsGroup.Time - Elapsed game time is 0.00 seconds.I even opened my WC3 editor after those 2 years to look at the trigger: That was quite simple there, something happens, they spawn, and then I had a trigger that added units within Region 001 to Unit Group "X". It was about a region and neutrals spawning in this region (periodically) if they're dead/or not in the region (similar to Dota neutrals). ![]() ![]() Now I had a trigger in one of my WC3 maps which was quite simple. So I've been mapping for a time back then in Warcraft III and now starting with Starcraft II.
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